A throwback to NES that you can’t miss
Are you old enough to remember the days of blowing in cartridges and smacking your system to make it work? Well, get ready for nostalgia without the problems. Ravva and the Cyclops Curse looks and feels like a classic NES game that is as much challenge as it is fun. The story intro sets up the start, just like the NES games did, and then BAM! you’re in level 1-1 having classic side scroller fun like you were as a kid. This is a family friendly game that you can introduce your kids to that won’t take forever for them to start playing.
The character you play is Ravva, a young summoner in a desperate situation. No character customization will happen and, in all honesty, it shouldn’t. This game pays homage to the days of old when you could just sit down and enjoy a game without spending twenty minutes making your character look like Johnny Cage. Sit yourself down for an hour and have some fun. Or, introduce your young kid to gaming with something that is smooth and enjoyable with a little challenge.
The graphics look great and are styled to look like NES graphics but with modern shades and colors. The color pallette is used wisely and makes you feel like you are in a dark, monster-infested place – even after you kill the monsters. Another key hook for me was the music. The music in this game will hype you up and keep you exited, even if you are just trying to figure out that jump you keep missing. The composer took note of 8-bit music and freshened it up without destroying the nostalgia of the era.
The developer thought it through when designing the interface. The keyboard and mouse worked good but, for me, the controller felt more natural for this style of game. It’s personal preference; both worked excellently. The only issue I really noticed was that it took me 3.5 hours to beat on the default setting. That means it is short, but for 2.99 on Steam it is well worth the money to get taken back to your childhood. If you find the default game too easy, the developer also has included a challenge mode which makes everything more difficult. Enemies were simple and had predictable patterns to each style, but that is what made NES games fun – if you died you learned. Trust me, I learned plenty. Something I found unique is that after you died, you didn’t go back to level 1-1 but instead went back to the start of your current level with full lives again. All in all, I had a great evening with this game playing my heart out and just reminiscing about the days of old.
Suggestions for the Developers:
As for how I would improve this game? I would start by making the challenge mode a bit more difficult. I would take those enemies and make them immune to certain summons of the Ravva’s and maybe color them slightly different in the process. This would allow for a great challenge as the player would have to figure out how to use the correct summon for each circumstance. I don’t believe I would change anything else. The game is designed to capture the style and fun of older video games and that is just what it does.